Should the pilot choose to use all 20, sure go for it. You don't have to change this, just make a permanent 1-20 subgroups (all invisible until in use) and then have them be renameble (which seems to be already in game) and then have them hotkeyable. for one ship, you have a drone window with the "Drones in Bay" group that you customize to your liking atm. I'm simply saying that it's not as trivial as the OP suggests, since we have that context sensitivity and need to incorporate it into both ship fittings and the HUD somehow - problems that don't exist for the in-space drone commands or for other weapon types. I'm not saying that they're impossible to create. So no, I've used them… and that's just it: each of them would be a separate launch button, and each of them has to be assigned to that one ship. I have 16 groups, and that's just to cover the various combos I take out in the Ishtar. As I understand it, you seem to be saying that a context sensitive Launch button would be impossible to create because some people might not organise their drones? Not even my ships that only carry 5 drones use the default group anymore. Not to say we shouldn't care about you guys with 20 drone groups, but so many people could benefit from what seems like a minor programming change at best.īloody hell Tippia, it's almost like you've never used drone groups before. Out of all the ships in EvE, what proportion can actually hold more than 10 feasible groups of drones? Now, this is again speculation on my part, but I'd venture to guess a pretty small proportion. Well, ok, but subcap ships don't often have that many drone groups. Whether that's possible or not, I don't know. Of course, the better solution would be to make the hotkey require a mouse click, much like ctrl+click to lock target. I have 20 groups of drones in my carrier. Is there something wrong with my solution? So program those 1-10 subgroup to be hotkeyable, and make them permanent. Hotkeys, from what I gather through the grapevine, are themselves inherently not difficult to program. How about CCP makes their own, permanent subgroups labeled 1-10 (rename-able of course to your liking) that each have a corresponding hotkey, much like f1-f10 or ctrl+1-10 or num1-10? The return to bay hotkey operates under the same principle as return and orbit/engage target: the context required is defined as all currently controlled drones in space. You claim all of these external logistical considerations must be, well, considered for "Launch Drones" hotkey, such as "types of drones and which ship they belong to" (paraphrasing you heavily) but you must admit that to the Programming Layman, it would seem logical that if you can program "Return to Drone Bay" then you should be able to program "Launch Drones".
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